Pool, But Wrong

Content rating
Everyone
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Verified Details Of The Tool Pool, But Wrong

I made Pool, but Wrong because apparently normal pool didn't have enough problems.

It starts off reasonably enough.

Aim. Shoot. Sink the colored balls. Black goes last.

Then, every five levels, I change something.

The holes move.
The table tilts.
The cue stick stops behaving like a cue stick.
Gravity bends your shots.
Everything freezes over.
Balls merge.
Magnets appear.
Balls get chained together.

And eventually, yes, I give you a sword.

100 LEVELS. A NEW KIND OF WRONG EVERY FIVE.

There are 100 compact pool puzzles to work through. Every set of five introduces a different mechanic, gives you a little time to figure it out, and then replaces it with something else.

THINGS I HAVE DONE TO POOL

• Moving pockets
• Tilting tables
• Strange cue sticks
• Gravity-bending shots
• Pool on ice
• Moving holes
• Color matching and merging
• Magnets
• Hidden balls and trails
• Chained balls
• One completely unnecessary sword

It's a small indie pixel-art game about experimenting, making questionable shots, figuring out what just happened, and trying again.

If you're looking for a serious billiards simulator, I may have made the wrong game.

Pool, but Wrong

Pool was fine. I fixed it.
100 quirky pixel pool puzzles where the rules change every five levels.
Updated on
Aug 14, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    about how developers declare sharing
  • No data collected
    about how developers declare collection

What’s new

Welcome to Pool, But Wrong! 🎱

• 100 levels of increasingly wrong pool
• Mechanics, surprises and questionable physics

Thanks for playing — and good luck!